#if !defined( MISSILE_HANDLER_H_INCLUDED )
#define MISSILE_HANDLER_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "combat_creature_ptr.h"

struct t_map_point_2d;

typedef t_handler_2<t_combat_creature_ptr, t_map_point_2d> t_missile_handler;

#endif